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Thread Statistics | Show CCP posts - 18 post(s) |
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CCP Explorer

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Posted - 2010.08.20 18:50:00 -
[1]
Please note that the network traffic and CPU usage graphs were inadvertently swapped and didn't match their captions. I've fixed that now.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2010.08.20 18:54:00 -
[2]
Truly fixed now.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2010.08.20 18:58:00 -
[3]
Originally by: Meissa Anunthiel Better legends for the graphs would be appreciated, I have absolutely no clue what I'm looking at. Care to say what each colored line is?
There are larger versions of the the images available by clicking them.
Figure #2 is the number of net read calls made in a given time period. Up to 80% of the calls were routed away from the Jita location node to the character nodes.
Figure #3 is the CPU usage on the Jita location node before and after.
Lower lines are "after" and lower is better.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2010.08.20 19:01:00 -
[4]
Originally by: Alain Kinsella Good read, was kinda what I expected when the last patch notes came out (we implement something similar at work).
Only question I have on this post: Is the EveMail system going to be placed on its own node set? I'm always surprised that my character (who gets maybe 3-4 evemails a week) takes nearly a minute to load the screen at startup.
[And on this note, can you also explain why its so much quicker to access EveMails through EveGate, in an OOG browser like FireFox? My assumption here is that the character node for Mail is already implemented, but only being called directly by the EveGate/Web side, not by the Client.]
EVE Mail is on the Character Nodes. In the first iteration we implemented Mail Nodes for EVE Mail but they then became Character Nodes in the second iteration and started hosting other services. I'll mention your concern to the devs.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2010.08.20 19:32:00 -
[5]
Originally by: Malcanis I am very much appreciating this new, communicative CCP. Obviously we're not going to see DevBlogs and DevPosts sustained at quite this rate, but I hope the CCP staff are going to carry on this way.
Actual Information beats the hell out of speculation
And I also think there has been a great improvement in the mood of the playerbase. We're still very much waiting on real results, but a lot of us are feeling a lot more positive and optimistic that we'll get them.
I do want to submit that this blog contains real live-on-TQ results (phase #2 of these changes was deployed to TQ on 12 August, phase #3 was a part of Tyrannis 1.0.4 this week on 18 August).
In addition there are dev blogs in the pipelines from other devs with other such results.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2010.08.20 22:53:00 -
[6]
Originally by: TornSoul
Quote: We have multiple market regions living on a single node and currently four nodes servicing all the market regions. If the load on the market increases we can just increase the number of nodes dedicated to that task and decrease the number of markets on a given node.
When exactly did this happen???
I recall from far back (years) that that was one of the holy grails you where working on. It was my impression (not announced? or me not catching it?) that this hadn't been achieved yet.
Reading the blog it comes of as if this has been in place some time (how I read it anyhow) Is this correct - or is it in fact part of the described change(s) - I.e. a recent thing?
The market has been run on its own set of nodes for years.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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